Sunday, May 15, 2011

Final Fantasy 14 Guide - A Guide To The Final Fantasy 14 Leatherworker Class

This Final Fantasy 14 Guide on Leatherworker would try to debunk the misconception that their skills are limited to boiling and dying pelts and skins from dead animals. On the contrary, Leatherworkers can also create armors from the leather they made.

To make the various items, Leatherworkers need to get lots of furs and coats to stay competitive in the trade. This is the reason why most people in this trade also engage in hunting and trapping.

Among the different races in Eorzea, the Elezen are known for their Leatherworking skills. For centuries they had the monopoly for the trade. They don't want to share their techniques to anyone. But when the guildmasters are starting to dwindle in numbers, they had to spread the techniques to keep the trade alive. This development has improved the quality of Eorzean leather crafts. Products of high quality became in demand, especially items made from superior quality materials.

Now we here at Final Fantasy 14 Guide will discuss the various Leatherworker abilities. These are:

Fulfillment - temporarily improves the success rate. This is ideal when creating materials.

Brand of Lightning - temporarily improves stability of harnessed lightning elements.

Inner Quiet - improves the chances for improved craftsmanship of the next synthesis. This is ideally use for materials.

Scalekin Eluder - temporarily avoid enemy encounters with scalekin.

Bold Endeavour - improves the success rate of the next synthesis that's effective for decorations.

Supplement - temporarily uses off hand tool that's effective for finished items.

Clean Slate - stops the current synthesis to start a new one. The chance of failure increases with the progress. This is ideal for enhanced items.

Final Fantasy Leveling Guide: Get to Level 50 Fast!

Final Fantasy 14 Guide - A Detailed Final Fantasy 14 Leveling Guide

Final Fantasy 14 is the newest MMORPG developed by Square Enix. It is different from the other games with its unique battle system, leveling system, and world. The latest addition to the popular franchise takes place in a different world, previously unseen in any other FF game.

FF14 takes place in a land called Eorzea. Although it has several character classes similar to FF11, the two games are not related in any way. The similarities between the two games will make FF11 gamers have a smooth transition going to FF14.

But new players to the world of Final Fantasy MMORPG might complain that leveling in FF14 is tedious. Leveling in FF14 is done in a different manner than in other MMORPG games. One way of speeding things up is with the help of a Final Fantasy 14 Leveling Guide.

Final Fantasy 14 utilizes the Armoury System where a player's class is dependent on the equipped weapon or tool. There are several disciplines in the game and are divided into four categories. These are Disciples of War, Disciplines of Magic, Disciplines of the Land, and Disciplines of the Hand.

According to the Final Fantasy 14 Guide, there are several quests available whether you want to use your gathering disciplines or your crafting disciplines. You advance your skills and gain experience at the same time.

Square Enix tried to take out grinding in Final Fantasy 14 but there will come a time when players need to grind in order to level faster. This is one reason why a FFXIV Leveling Guide will come in handy. With a guide, you can easily reach the maximum level because it tells you which quests to get and where to get it. It features everything you need to know about the game with the goal of helping you max out your character's level the quickest time possible.


Learn how to Level Fast in Final Fantasy 14 Now!

FFXIV Crafting Guide - Master Your Skills So You Can Progress

Final Fantasy 14 is the 12th delivery within the main series of Final Fantasy, being also part of the Ivalice Alliance (Ivalice). The game was released in Japan on March 16, 2006 and in North America on October 31 of that year. On February 23, it was released to the regions of Europe and Australia in 2007.

Unlike its predecessor, Final Fantasy is a multi-player RPG with default characters. Like Fantasy IX, XII also returned to the "medieval" roots in the original Fantasy, as opposed to Fantasy VII, Fantasy VIII and Fantasy X, who had both, "modern" and "science fiction "worlds. Despite the fact it is very easy, some players feel confused. In this case, it is strongly recommended to reach a FFXIV crafting guide to master your skills, or else, you won't be able to achieve any good leveling outcome.

Systems

The game play systems are different in each new release. As in past deliveries, led by the characters, the player can easily level up, get abilities, cast spells, use Invocations, Boundaries and battle monsters. In this game, there are major differences linked to the game design in general. However, once you browse a FFXIV crafting guide, all your doubts will be gone. It is still interesting and sophisticated, you won´t have a lot of difficulty!

General characters facts

If more than one active character in the group happens to defeat an enemy, the characters get 1 PL, while the experience is divided by the number of characters in the group. The boss battles produced multiple PL for each character, but no experience. Get to know how to achieve such outcome and become a pro today!

Level Fast In Final Fantasy now!

Final Fantasy Tactics Game Review

Today Final Fantasy spin-offs are everywhere, but in 1997, the idea of a title bearing the family name that wasn't part the mainline series was unthinkable. Not only that, but Final Fantasy Tactics, a historical and tactical role-playing game, bears few resemblances to its namesakes, save for a few Chocobos and oversize broadswords.

Nevertheless, it emerged not only as one of the best titles in the series, but also of all time. A beautifully balanced and executed turn-based strategy game that matches its grand narrative with deep, rewarding mechanics. Battles take place on three-dimensional isometric fields that are overlaid with a grid. For each unit's turn, you move a certain number of squares (depending on the character's class and clothing) before executing an attack on an enemy unit. If your unit is a knight, you will need the target to be in an adjacent square, but if you are controlling an archer or mage, you can use ranged attacks from afar. Every action, from a sword swipe to drinking a potion, earns experience points (to level up your character) and job points (to increase their abilities in their chosen specialization). It is a classic system the likes of which will be familiar to fans of Disgaea et al, but rarely have these mechanics felt as solid and workable as they do here.

Despite attracting widespread praise from the video game press for its plot, soundtrack, deep and involving game play and intricate art from Akihiko Yoshida, the game was only a niche hit outside of Japan, not making it to European shores until the superlative PSP re-release, subtitled War of the Lions. For this remake the game's dialogue underwent a much needed re-translation from the original Japanese and, for this reason, the more recent version is recommended.

When it was released, Final Fantasy Tactics Advance was unfairly assumed by critics and fans to be inferior to the original Final Fantasy Tactics (and its PSP remake, The War of the Lions). Unfairly because although the two games were ostensibly similar, they excelled in very different ways, and, while the Advance was perhaps too easy, it contained an infinite variety of strategy. This variety is most evident off the battlefield, in the way you nurture and develop your characters to maximize their abilities.

Grimoire of the Rift returns to the world of Ivalice, modeling itself on Advance rather than the original Tactics. The battles are still too easy, but, as in the previous game, the real challenge is in how you develop your clan, steering them through the various character classes to pick up skills and combos that expand your tactical horizons. As in so many other games, the point is not so much beating the game, but beating it well, and with style.

And visual style is something that is clearly important to the creators of the game. The precise re-creation of Ivalice is one of many delightful touches: The towns and villages and their inhabitants are as breathtaking as the cut scenes in which they are recreated during Final Fantasy XII, for example, and the lush jungle battlefields seem to teem with life. The style of the game, though, is the strategic equivalent of a free-roaming sandbox, giving players the freedom to go anywhere and do anything, choosing to follow the main quest or ignore it in favor of the auction houses or hundreds of subquests. This is nothing less than one of the most interesting realms in Square Enix's long and illustrious history of world building.


Get your Final Fantasy 14 Leveling Guide Here

Final Fantasy 14 Guide - A Guide To The Final Fantasy 14 Marauder Class

Marauders' choice of weapon, the Great Axe, makes them look dangerous. And there's a reason for it. Great Axes were used by Eorzea's pirates as they pillage every seaside village in their way. Present day Marauders rely on their strength as they crush their opponents in combat. Their heft and huge weapon can intimidate other people.

During fights, Marauders tend to stay stationary in their position. They use controlled strokes to deal devastating attacks. Their efficient blows can result into high DPS rates. Aside from the Great Axe, Marauders use Throwing Axes to attack targets at long range.

Final Fantasy 14 Guide on Marauders will continue with the three basic attacks. These are:

Light Swing - Marauder attacks with the Great Axe that deals slashing damage.

Broad Swing - Great Axe attack that deals slashing damage to enemies in a frontal cone projection.

Throw - hurls a Throwing Axe to the target within range.

Aside from the basic attacks, Marauders also have weapon skills to maximize their damage output. Below are the different Marauder weapon skills in Final Fantasy 14:

Brandish - swings the Great Axe that deals slashing damage to every enemy within range.

Iron Tempest - spins the Great Axe, which increases the attack power and deals wind damage to nearby enemies.

Skull Sunder - strikes the target in the head with slashing damage and deals damage over time. If the Marauder is under Steadfast Stance, Skull Sunder deals damage in a frontal cone projection. This can be handy in several situations.

Trunksplitter - an upward swing that deals slashing damage and gives the Marauder increased attack power against Seedkins.

Marauders also have abilities that can give them the advantage over their enemies during battles. These are:

Bloodbath - Marauder celebrates in the blood of the fallen enemy that converts an amount of the damage dealt by the next successful attack into HP.

Defender - tightens guard to increase defense but at the same time reduces attack power. When Marauder is in Steadfast Stance, enmity increases.

Disorient - flicks sand, soil, or dust to the target, which reduces the target's evasion. Disorient can stack up to three times.

Enduring March - just as what the name suggests, this ability makes the Marauder take strong but sure steps, which decreases movement speed. When Enduring March is active, Steadfast Stance remains even when moving.


Get your Final Fantasy Leveling Guide Here