Marauders' choice of weapon, the Great Axe, makes them look dangerous. And there's a reason for it. Great Axes were used by Eorzea's pirates as they pillage every seaside village in their way. Present day Marauders rely on their strength as they crush their opponents in combat. Their heft and huge weapon can intimidate other people.
During fights, Marauders tend to stay stationary in their position. They use controlled strokes to deal devastating attacks. Their efficient blows can result into high DPS rates. Aside from the Great Axe, Marauders use Throwing Axes to attack targets at long range.
Final Fantasy 14 Guide on Marauders will continue with the three basic attacks. These are:
Light Swing - Marauder attacks with the Great Axe that deals slashing damage.
Broad Swing - Great Axe attack that deals slashing damage to enemies in a frontal cone projection.
Throw - hurls a Throwing Axe to the target within range.
Aside from the basic attacks, Marauders also have weapon skills to maximize their damage output. Below are the different Marauder weapon skills in Final Fantasy 14:
Brandish - swings the Great Axe that deals slashing damage to every enemy within range.
Iron Tempest - spins the Great Axe, which increases the attack power and deals wind damage to nearby enemies.
Skull Sunder - strikes the target in the head with slashing damage and deals damage over time. If the Marauder is under Steadfast Stance, Skull Sunder deals damage in a frontal cone projection. This can be handy in several situations.
Trunksplitter - an upward swing that deals slashing damage and gives the Marauder increased attack power against Seedkins.
Marauders also have abilities that can give them the advantage over their enemies during battles. These are:
Bloodbath - Marauder celebrates in the blood of the fallen enemy that converts an amount of the damage dealt by the next successful attack into HP.
Defender - tightens guard to increase defense but at the same time reduces attack power. When Marauder is in Steadfast Stance, enmity increases.
Disorient - flicks sand, soil, or dust to the target, which reduces the target's evasion. Disorient can stack up to three times.
Enduring March - just as what the name suggests, this ability makes the Marauder take strong but sure steps, which decreases movement speed. When Enduring March is active, Steadfast Stance remains even when moving.
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